An Aura that's also a creature can't enchant anything
If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later
You see, what looks like, an enraged Mewtwo hovering high above a cityscape at night
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Its a reasonably-costed evasive body thats easy to cast and disrupts your opponents ever-so-slightly
"Eldlich" is by far the best trap deck ever created, as its ability to make a powerful boss monster stay on the board and control the game was unmatched by any other trap deck in the game