We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. "It's our hope that the [FF6] character designs should feel like how you 'remember' them..." So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck
Whos the Best MTG Commander in the New Final Fantasy Set
But at the end of the day, there was no forward progression
This eight-cost character quests for four lore, which is already a huge amount, but anytime it does quest, you get to ready all the cards in your inkwell
Once again, going off artwork, game design, and knowledge of mechanics alone, Im hoping Emet is an Orzhov or Mardu creature with the ability to bring allies back from the graveyard or banish allies and then play them
Notice those leaves dropping down in front of the logo