Remember youll always want to see a nice curve with cards you can play on turns 1, 2, and 3 without more than two uninkables to start
The main schtick of the deck is Inventors, a classification shared by a decent chunk of its cards
If things start spiraling out of control, theres always Vorpal SwordVorpal Sword or Revel in RichesRevel in Riches to end the game fairly quickly, or a massive ExsanguinateExsanguinate powered by a plethora of Treasure tokens
You also get at least two Rare or higher cards
Y'shtola's second ability checks at the moment it would trigger to see if a player lost 4 or more life this turn
Im also not looking at artifacts or lands unless they have white in their identity, even though you could play them with a mono-white commander, too