There are countless versions of the Ultra Prism logo design scrolled through, seen from its original sketched phase to the final packaging
Only certain cards within a Pokmon TCG set can have holo variants, and these holo variants are significantly harder to pull than their common, uncommon and reverse holo counterparts
[6] [140] [421] Both encourage socialization, and trading Pokmon requires negotiating skills
Ramp is much better than land because you can play more than 1 a turn
This would probably make the format less fun in general because instead of games being about what decisions you make or how your build your deck, your games against the most popular deck in the format would only be about how good you were at mulliganing into a game-ending, Turn-2 sideboard card
For the early access event, I tried a version that added red so we could play Terror of the Peaks to constantly burn opponents whenever we blink or bounce anything of ours