To make a good deck, you want to focus on just a few strategies instead of all different cards and no real plan
Some effects can remove lore counters
Common Removal Spells I dont need to re-review all of them, but heres how my predictions have panned out: Fate of the Sun-Cryst is clunky and usually worse than Slash of Light, as almost every white archetype plays in such a way to make Slash of Light real
Start with GrimDeck's collection tracker, add the cards you own, then open the deck builder so your list can show owned cards, missing cards, mana curve, legality, and price before you buy anything
So naturally, I was paying extra close attention to enchanments and enchantment creatures as this set was being spoiled, and this guy immediately caught my eye
Each opponent exiles a card from their hand or a permanent they control