Imagine all the games where you land-ramp out of control, then picture that in a counter-based deck where you get to proliferate on every landfall trigger
You are dropping double lands, getting at least one card a turn, and churning stuff easily and well
IMPEACH_disgusting_TRUMP_NOW didn't specify if this deck is better at going first or second at the start of the duel
While you'll need a specific deck to make Glorious End work, I wouldn't be a bit surprised to see people trying it because the effect is fun and works well with other potentially painful end-of-turn triggers
You can decide if you want to stop their card advantage effects, or their removal
4 Flusterstorm No One Is Having A Good Time Keeping a counterspell up to protect your game-winning play is vital in plenty of decks, and if that combo involves casting more than a few spells, it might be worth your while to play a few copies of Flusterstorm in your list