In other TCG-related stories, check out the Gouging Fire ex card from Wild Force [SV5K] next
Maybe it was too early to tell, but having prowess or power matters if they want to keep it in gruul would be the decision I would have made
Kappa Tech-Wrecker Our first look at a green ninja, Kappa Tech-Wrecker acts as a deathtouch creature that can exchange the keyword to exile an artifact or enchantment an opponent controls when it deals damage

This deck contains the following cards:Extra (x8):Sun Dragon Inti (x3) - CommonMoon Dragon Quilla (x3) - CommonGoyo Guardian (x1) - CommonScrap Dragon (x1) - CommonMonster (x31):Earthbound Immortal Aslla Piscu (x2) - RareEarthbound Immortal Uru (x2) - CommonEarthbound Immortal Cusillu (x2) - CommonEarthbound Immortal Ccarayhua (x2) - CommonEarthbound Immortal Chacu Challhua (x2) - CommonEarthbound Immortal Ccapac Apu (x2) - CommonEarthbound Immortal Wiraqocha Rasca (x2) - CommonEarthbound Greater Linewalker (x2) - CommonEarthbound Linewalker (x2) - CommonAscator, Dawnwalker (x2) - CommonSupay, Duskwalker (x2) - CommonOracle of the Sun (x3) - CommonFire Ant Ascator (x3) - CommonSupay (x3) - CommonSpell (x6):Earthbound Geoglygh (x2) - CommonEarthbound Whirlwind (x2) - CommonEarthbound Immortal Revival (x2) - CommonTrap (x12):Ultimate Earthbound Immortal (x2) - CommonRoar of the Earthbound Immortal (x2) - CommonCall of the Earthbound (x2) - CommonOffering to the Immortals (x2) - CommonRevival of the Immortals (x2) - CommonEarthbound Wave (x2) - Common This deck contains the following cards: Extra (x8): Monster (x31): Spell (x6): Trap (x12):

Cloyster (Celestial Guardians) is not available in Rare Packs
To truly unlock the power of this card, make sure youre using it in an Eternal deck that makes a lot of big creature tokens