Before we had the full preview, this had me wondering if there would be ten tournament-legal cards worth discussing from the set, which would make for a pretty interesting breakdown, but ultimately too many of the acorn-stamped cards caught my eye, while not enough of the more mundane tournament cards did to go down that road
Just like that card, the end-of-turn blinking is a great way to accrue value by blinking permanents with strong enters triggers
To accommodate this mechanic, the core rules had to be updated to allow tokens to transform
In the lore, these are eternalized versions of the gods that were slain during the events of Hour of Devastation
Mardu Siegebreaker was one of the last cards revealed for Tarkir: Dragonstorm, and its also one of the best cards in the set for Commander
Players constantly complained about the cards they had lost, and others played Millstone because it was card advantage - completely missing what that term actually means