For one thing, not having to enchant a permanent is huge, as your foe cant remove it in response, and the ability to duplicate any nonland permanent you have as opposed to just a creature or artifact is massively strong
Furthermore, the market has heavily favored the innovative rarities introduced in recent expansions, particularly the Red Super Alternate Arts from OP13 ( Carrying on His Will ), which have completely re-established the ceiling for modern TCG pricing
This includes being able to: Disrupt your opponents' strategies
Add Lord Windgrace to a different Jund deck and we get what he adds without worrying about investing an entire deck into something we already have
At that point, you might be able to chain them together and eventually win with some decayed Zombie attacks or drains from Witherbloom Apprentice
Switch out Sudowoodo and Marshadow for Marowak for full-on damage, though its pretty inconsistent