This kills X/2s pretty efficiently, but its situational in two different ways, and I dont love that
Hopper, Dustin, Lucas, Max, Will, Mike, and Eleven each have wildly different abilities that reflect their identities in the show
That being said, as a deck itself, its not nearly as good as the Emerald/Steel deck that came out this set
We want to first and foremost thank our amazing partners at Unplug Yourself for supplying us with the precons to play with
On the other hand, roles are all the rage in Wilds of Eldraine , and theyre auras (which Eriette cares for), so perhaps they will push Eriette forward as one of Magic's best aura commanders
Whether that's a good thing or not, I'll leave it up to the reader, but having games progress and end in improbable, redundancy-ignoring ways sounds pretty delightful to me