4 Wreck-It Ralph - Ham Hands 220/204, Steel Wreck-It Ralph - Ham Hands is a high-cost Steel card, but it can be a game finisher depending on how far along a player is
Shock lands Hurts so good Hallowed Fountain, Watery Grave, Blood Crypt, Stomping Ground, Temple Garden, Godless Shrine, Steam Vents, Overgrown Tomb, Sacred Foundry and Breeding Pool are all two-colour lands that come in tapped if you dont pay two life
The other useful time is on the third turn when you need to hide it, or make some mana
This means that you can effectively stack your deck and ensure that you'll draw the cards you desire when they're needed
(Though we're pretty sure some, or most, of the transformed heroes will be returned to normal after all this is done.) You can get the first official March of the Machine short story here, in which villain Elesh Norn oversees the invasion of countless iconic MTG worlds
This is really interesting, as it makes me think that they used ante as a balancing mechanism which led to a huge power discrepancy