Dont put this type of synergy in a homebrew BC deck that focuses on landfall/dropping out extra lands per turn, thanks
Are there any new commanders or other cards that youre interested in
This can ramp your mana in a big way in this deck, and it gets you that first land right away
These scheme cards are the core difference that makes Archenemy work well: the villain player will get additional abilities per turn, with many of these providing an advantage, and room to get ahead of other players
2 Timey-Wimey Bringing with it a new twist on one of the most powerful mechanics Magic has ever seen, as well as a new approach to a rather forgettable one, is the Timey-Wimey deck
Sure, its wonderful in Temur Energy if they have lots of Whirler Virtuoso tokens, but Im not sold that its necessary from that position