Conquering your first world is the hardest, after all
When a Spell/Trap Card, or monster effect, is activated that would destroy 2 or more cards on the field: Negate the activation, and if you do, banish it
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A 1/3 blocker for one mana can hold off quite a lot of aggressive weenies, all sorts of bears or knights or goblins or elves or merfolk among the various AI decks
If you open any of your search targets (which is extremely likely) then you can add a 6th disruption too
The cards in your hand and slots remain as is