War Rock Generations X TRAP During the Battle Phase, if your opponent controls more monsters than you do: Special Summon 1 "War Rock" monster from your Deck, and if you activated this card during your opponent's turn, for the rest of this turn while you control the face-up Special Summoned monster, your opponent's monsters cannot attack, except to attack that monster
The main difference is that reach does nothing on offense
Sometimes you dont even want to jump through the simplest of hoops to reap your rewards though
It will be interesting to see this incredible card's journey as more Iconic cards release, but for now it has earned it's high price point from collectors
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What you get instead is the ability to send a wave of damage at any target when it enters