in multiplayer games with a longer-term build-up, it was no longer easy to build on the destruction of lands, rather on the sacrifice mechanics and their passive damage output, as well as the destruction of the opponents creatures
Because the "search" requires you to find a card with certain characteristics, you don't have to find the card if you don't want to
Whether this will be viable or not really depends on whether or not we get a good, cheap Exhaust effect
I am TheGamers Number Two Big-Time Card Boy (official title) after TCG extraordinaire Joe Parlock, and each of us has very different interests in the hobby
Whenever a Dragon you control enters, you may have Sarkhan become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types
Its a neat idea, and one Im curious to see players build around