CP1 - 1P - 2/1 [new mechanic A] (a two mana purple card is tough to play in limited, so I think it should be good) CP2 - 2P - 3/1 First Strike CP3 - 2P - 2/2 [new mechanic B] CP4 - 3P - 2/2 Flying, [new mechanic B] CP5 - 4P - 4/3 [new mechanic B] CP6 - 5P - 4/6 Trample CP7 - P - Instant - Remove Soul CP8 - 1P - Instant - Choose one: counter target green spell, or destroy target green permanent, or destroy target forest (this would be a cycle of six, so it needs to be different from the existing R/U blasts) CP9 - 2P - Sorcery - Deal 3 damage to target creature or player
A creature has been dealt excess damage if one or more sources deal more damage to it than the minimum amount of damage required to be lethal damage
A legend who redefined sci-fi imagery, Moebius did not work a lot in the United States, but he still did some things for Marvel, allegedly because Stan Lee was a big fan of his
Once you cast one half, the card will then move to the graveyard like any other instant or sorcery, and it will only count as a single spell when in the graveyard
Sure, you have to cast it when you draw it, so early in the game it might not be great, but it can definitely pump out a huge army late in the game
Unfortunately, Draugr NecromancerDraugr Necromancer undoes all of that