Also, normally, losing lands to milling is good, as it means you aren't losing valuable spells, but with grind in the mix it makes milling lands a lot scarier
is a strategic trading card game in two players Duel each other using a variety of Monster, Spell, and Trap Cards to defeat their opponent's monsters and be the first to drop the other's Life Points to 0.Card Name: Infinite DismissalCard Type: Continuous TrapCard Number: DB1-EN186Set: Dark Beginnings 1Attribute: TrapPasscode: 54109233Card Text: Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned.
Time will tell, but I dont see many games being won because of the Decimator that couldnt be won otherwise
Unsurprisingly, this deck is all about the graveyard
Seems a bit good Back in Commanderland, this thing encourages you to go deep on free spells and cost reducers
It doesn't want to do that though, it just pierces and possibly discards a card (again, your opponent can just say they have no backrow in hand since it doesn't reveal)