Let's check the stock list: To meet its goals of "cast noncreature spells = profit" I count 43 noncreature spells (3 of these are creatures with noncreature adventure sides) and 18 cards that care about noncreature spells, with 4 of those only caring about instants/sorceries (e.g
BG also felt like a good colour pairing for the tribe
Grading makes selling even easier since buyers are more likely to purchase graded cards because of all the above traits
A player's ability to play lands is one of the most inherent actions to the game of Magic, so attach that to an absurdly powerful effect and you end up with this cool cat
She investigates Clue tokens and can tap to add mana
Yes, sometimes youll whiff on the activation, but the activated ability is just icing on the cake, and in 45+ creature decks, you should often be hitting an extra card