Concealed Cards let you discard an Energy from your hand once per turn to draw two, a consistency engine that had nothing to do with being a Water deck, which is exactly why it turned up everywhere
Often flickered out to repeat the effect, the resulting Mana Gap is usually insurmountable, and Sylvan Primordial is yet another example of a card which looks fun for the builder but makes games repetitive
It has a solid ability to manipulate the top card of your library, allowing you to set up powerful plays involving miracle cards like Terminus
No, escape is not an activated ability
The artwork connects the deck box to the broader Final Fantasy world, making it a natural fit for crossover Magic players
It has six health and when it enters, you get to create X 2/2 White and Blue Knight creature tokens, which is already pretty good