(Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life
Its last ability also cares about mana cost with the expend ability

Anathemancer Archfiend of Sorrows Artificer's Dragon Ashnod's Harvester Brackwater Elemental Canoptek Tomb Sentinel Chronomancer Cityscape Leveler Combat Courier Corpse Connoisseur Dregscape Sliver Dregscape Zombie Etherium Abomination Extractor Demon Fatestitcher Fire-Field Ogre First-Sphere Gargantua Ghost Ark Grixis Grixis Slavedriver Heavyweight Demolisher Hell's Thunder Hellspark Elemental Hexmark Destroyer Kathari Bomber Kathari Screecher Kederekt Leviathan Lokhust Heavy Destroyer Mask of the Jadecrafter Meticulous Excavation Mishra's Juggernaut Mishra's Research Desk Mishra, Tamer of Mak Fawa Molten Gatekeeper Perennial Behemoth Phyrexian Dragon Engine Platoon Dispenser Priest of Fell Rites Reconstructed Thopter Rotting Rats Royal Warden Salvation Colossus Scourge Devil Scrapwork Cohort Scrapwork Mutt Scrapwork Rager Sedraxis Specter Sedris, the Traitor King Shambling Remains Simian Simulacrum Skorpekh Lord Solemn Doomguide Terisian Mindbreaker Terror Ballista Tocasia's Onulet Tomb Blade Tri-Sentinel, Act of Vengeance Triarch Praetorian Undead Leotau Viscera Dragger Vithian Stinger Yotian Frontliner

How many Pokmon sets are there
This can be a fun deck to play when everything goes right, but it's a starter deck, so things won't go right often
Enchantments are like stable manifestations of magical effects that do not go away