Making treasure a defined token type left the door open, not just for its adoption as an evergreen mechanic, but for other cards to reference it in rules text and create specific treasure synergies or payoffs
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The payoffs we have in terms of boosting combat damage are already quite powerful, so the other big upgrades Im looking for are payoffs which give value when our tokens are created, attack, or die
The colourless mana cost and artifact typing is just the cherry on top
Moreover with a body of 9/9 and Trample he is a huge threat
In tournaments, keep your double-faced cards separate from your sideboard so they can't be confused for sideboard cards