Share your thoughts and opinions in the comments below!
Game design workshop: a playcentric approach to creating innovative games
If a card would be put into your graveyard from anywhere, exile that card instead

Wilds Unknown All Sets Sealed Products Vibes Birb & Pengu Legend of the Lils All Sets Sealed Products Sorcery: Contested Realm Gothic Dragonlord Sealed Products Bo Jackson Battle Arena Tecmo Bowl The Griffey Set Sealed Products Wonders of The First Call of the Stones Existence Sealed Products Flesh and Blood Mastery Pack Warrior Omens of the Third Age All Sets Sealed Products Star Wars: Unlimited Legends of the Force Jump to Lightspeed Sealed Products My Little Pony Friendship Begins Sealed Products CookieRun: Braverse Arena of Glory Age of Heroes and Kingdoms Sealed Products Supplies & More New Supplies Heavy Play Sleeves Deck Boxes Playmats All Supplies Lots & Collections Gift Certificates Digital Products Sell Your Cards Get Started Sell Magic: The Gathering Sell Riftbound Sell Disney Lorcana Sell Flesh and Blood Ship + Sell Events SCG CON Magic RCQ Search SWU Qualifiers Tournament Coverage Community Articles Deck Database MTG 2026 Set Schedule Commander VS The Spike Feeders Ria Ivor, Bane of Bladehold Phyrexia: All Will Be One Foil - #214 Magic: The Gathering Ria Ivor, Bane of Bladehold Phyrexia: All Will Be One Foil - #214 Magic: The Gathering $0.99 (You save ) Condition: (Required) Near Mint Played Heavily Played Quantity: Decrease Quantity of undefined Increase Quantity of undefined Add to Wish List Create New Wish List Related Products Ria Ivor, Bane of Bladehold Quick view Choose Options $0.49 View Details Ria Ivor, Bane of Bladehold Quick view Choose Options $0.99 View Details Ria Ivor, Bane of Bladehold Quick view Choose Options $1.99 View Details Ria Ivor, Bane of Bladehold Quick view Choose Options $0.99 View Details Ria Ivor, Bane of Bladehold Quick view Choose Options $0.99 View Details Close

If you can play both Belle and The Beast, hell throw away items, and shell turn them into useful tools, creating a give-and-take system that works well in story, and as a game mechanic
Magic: The Gathering 's history is filled with many enchantments that have wacky and creative effects - there are many options of cards to choose from outside of the Shrines that will influence the way commander games play out