A 100-150% profit margin is nothing to scoff at over a 5-6 year period, and those who saw the sets potential, especially as WotC neglected to reprint allied fetchlands, made serious money
It's an amazing option for a tempo strategy where it kills quickly if you have some bounce or tap effects in your deck, and it works with auras, equipment, and pretty much everything in the game of Magic
It's an easy road to start adding To be transparent, my current leading idea is that a commander is a Game Changer if it creates play patterns or game constraints that are unfun and overwhelmingly powerful or if it qualifies by virtue of being a Game Changer in the other 99 cards of a Commander deck
Or you can mill with recursive stuff like landfall into mills Ruin Crab
When using the card in a game, if an opposing player has more cards in their hand, the one who plays Robin Hood can draw a card to even things out some
Tip: after preparing the demo Starter Kit decks you received with your marketing materials (mentioned later in this article), use the empty box on this display to draw attention without risking theft