Charizard EX XY 121, Charizard-EX Red & Blue Collection
Creatures (6) Arboreal Grazer x4 Subtlety x2 Instants (18) Lightning Bolt x3 Counterspell x4 Planar Genesis x4 Expansion / Explosion x3 Nexus of Fate x4 Sorcery (4) Gates Ablaze x4 Enchantments (7) Guild Summit x4 Wilderness Reclamation x3 Lands (25) Azorius Guildgate Breeding Pool x2 Gruul Guildgate x4 Island Izzet Guildgate x4 Misty Rainforest x2 Scalding Tarn x2 Simic Guildgate x4 Steam Vents x2 Thran Portal x3 Sideboard (15) Consign to Memory Haywire Mite x2 Spell Pierce x2 Swan Song Damping Sphere x2 Dismember x2 Gatebreaker Ram x4 Force of Vigor I won't pretend that this is the most competitive Modern deck in the world, but it's a riff on a deck I loved playing in the Standard, and it gives you a pretty good idea of how a gates deck wants to play
To help show demonstrate how this worked, let me show you the mock-up I made for playtest: The card came into play with the counter on the first space
Doubling your mana puts you leaps and bounds ahead of your opponents, especially considering that this excellent green planeswalker protects itself and pressures your opponent by animating lands
The border yellow ink probably isnt missing at all, it just doesnt cover the holo very well without the white layer where the circle is visible
This is great if you were planning on buying a bunch of packs anyway, as its slightly cheaper than buying six packs straight-up (depending on where you buy your single packs from)