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All that said, I love some of the new mechanics (Junk tokens, Radiation), and the two decks I like I really like, so Ill give this a passing grade, though were definitely not looking at all-timers here
Here, you can play lots of low drops because they all cantrip thanks to your defender commander
Now your opponent has to weigh the pros and cons of banishing one of your attacking characters because it means committing one of their characters or resources and giving an extra draw versus keeping them alive and trying to get ahead another way
To make the best out of our strategies, we can further amplify them by adding cards that work with most of them
Honorable Mention - Plunder the Graves Some of these series didn't do much innovatively