It just makes a lot more sense to curve out with Blazing Bomb, Sahagin, The Emperor, Ultros and Shantotto, THEN start chaining together copies of Retrieve the Esper, rather than trying to play noncreature spells the whole game
Common Removal Spells I dont need to re-review all of them, but heres how my predictions have panned out: Fate of the Sun-Cryst is clunky and usually worse than Slash of Light, as almost every white archetype plays in such a way to make Slash of Light real
No matter the commander, elves are incredibly synergistic with one another many of the options you didnt pick here will likely make your 99
Lands - 38
I have a feeling quite a few tight games are going to end with your opponent playing two copies of Thievery out of nowhere
If a creature wearing Rancor is killed, at least you get back the Rancor