It's that focus on massive creatures and screen-filling spectacle that had me dreaming of building a Final Fantasy deck themed around the sixteenth entry
The other is 1/1 token with the original creature card's name, abilities, and creature type, but has power and toughness 1/1, is a Spirit creature in addition to its other creature types, and has Flying
Uthros might not be an artifact, but its part of the Planet cycle in the main set, and that means it gets better when you put on charge counters
Whether you're new to the franchise and feeling a little wibbly-wobbly about things or are a dedicated Whovian, there's plenty to be excited about.
Now for the corner cases
The sheer value you can generate from creatures that enter the battlefield, drawing cards, and playing extra lands snowballs at an incredible pace, which can make even a round or two of Chulanes shenanigans too much for the rest of the table to compete against