There are a good number of sections to go into, so let's get started
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White often builds around small bodies, Soldier armies, and token strategies that win through numbers and coordination
That still leaves a lot of room to the imagination, but Ill be digging up commanders with unique rules text, ones that ask you to build around a unique subcategory of cards, or ones that require warping an entire deck around them, preferably something youd never build without that exact commander encouraging you to do it
Of course, areas where the opponent invests additional buffs will be the most obvious and common routes, but there will be almost as many avenues for two-for-ones as there are games of Magic played
The spells will be added to the stack in the order that you cast them