For a prior mechanic explainer in this series, see our breakdown of the Power-up mechanic from Marvel Super Heroes
Once per turn: Discard 1 random card from your hand, then if that card is a Monster Card
You may either change those targets to be legal in reference to you, or, if those are the spell's only targets, the spell doesn't resolve for having illegal targets
Why These Cards Lead the Market From power players to narrative-driven trainers, this top 10 reflects the dynamic forces driving collector interest in 2025
Yet, whatever the motivation, the customer's interests may not be anywhere near the top priorities and long-term support may be at risk
At any rate, a five-mana flying beater with the potential to draw tons of cards certainly seems playable, and this will at least start out as one of the biggest chase cards of the set