Depending on how many of the older werewolf cards you're running, Moonmist can also be a good option
Landfall and rogues, respectively, if you were wondering
I rounded out the deck with lands like Volrath's Stronghold
Nobody likes being told they cant play the Magic: The Gathering game they want, especially in Commander, where there are thousands of unique and fun cards, combos, and synergies to build around
But in summary, its the first shining version of Charizard, making it rare and desirable
While it is probably good enough in a deck that is built on the theme of +1/+1 counters, outside of this very specific archetype, adding a single +1/+1 counter to a creature just isn't enough value (even at instant speed) to make me add another tapped land to my deck, especially considering that green already has five MDFCs that I really want to be playing