All the spells, the creatures, the artifacts, the land, the enchantments had to reinforce the concept of dueling
Unlike the overlap of spree and tiered, where we decided the two mechanics were different enough to both be cool, we felt monologue was far less compelling, ludonarrative resonance of villainous monologues be damned
Some cards are still more powerful or efficient than others, but the balance of mana costs keeps things in relative check throughout the course of a game
Poisoned A poisoned Pokmon suffers 10 HP at the end of each turn and is marked with a poisoned token
Keeping a palette midtone
Seeing my opportunity to make my Morningtide card's preview, I do the following