To close out the game, the main card youll want to keep an eye out for is Take to the Streets
The mana generated by Sage of the Unknowable's activated ability can be used to activate any ability, not just abilities of colorless sources
If you exile a creature card to Werewhat's enters ability, Werewhat will be a transforming double-faced card for as long as it remains on the battlefield
Its weird that the landfall triggers benefit only Choco itself, but the card advantage and ramp you get when you attack with birds should make up for it
Their power builds up for each other Rat Colony card you control, which can get out of control quickly because its easy to cast multiple copies per turn as you get further in the game
Those who played back when it was legal know how often the game would revolve around a Prophet of Kruphix Recurring Nightmare The play pattern of repeatedly looping the same creatures, and without an interaction window because the returning of the enchantment is a cost, and the combo potential, leads to a card that is more likely to create harm and frustration than good