Your ability to generate tokens as sacrifice fodder is much the same, while a loss of reliable white removal is covered for by greens more formidable blockers (and hopefully a few extra slots of black removal)
It is important to highlight that our commander, by guaranteeing additional triggers, creates additional tokens
If you want to run some shenanigans with Thassa's Oracle and Tainted Pact, run only one of each basic land
I think RW might be the archetype where youll feel the biggest drop-off from an excellent draft pool to an average one
After all, topdecking means you're likely only going to play one card per turn, which could be removal against a permanent type the opponent isn't using, a land, or something else that doesn't get you closer to winning the game
FromTheShire: A decent piece to threaten to trade up into something much more expensive with the deathtouch, but this should have granted hexproof to other creatures, that's basically their whole purpose