While not as splashy, cards like Once Upon a Time and Expressive Iteration gave specific color identities too much of an advantage when it came to finding specific cards, making combo decks in those colors much easier to play
But I dont think many players really find that style exciting unless you can also couch it within a more multi-dimensional, coherent theme
This card synergizes well with Garchomp ex, as this cards strongest attack is triggered by discarding energy, while Garchomp ex can mill energy from the discard pile
Instead, she became a general in the devils' forces and ruler of Avernus, the first layer of the Nine Hells
In today's list we have three commons, no uncommons, six rares and three mythics, which is a little common heavy for my normal Top Ten list which often goes without any or maybe a token common
Likewise, resource gathering could take several forms