This deck naturally centers around enchantment cards and getting increased value for playing enchantments
Legendary Creature Human Werewolf // Legendary Creature Werewolf Rare Chris Rahn null/null NOT LEGAL Standard NOT LEGAL Future LEGAL Historic LEGAL Timeless LEGAL Gladiator LEGAL Pioneer LEGAL Explorer LEGAL Modern LEGAL Legacy NOT LEGAL Pauper LEGAL Vintage LEGAL Penny LEGAL Commander LEGAL Oathbreaker NOT LEGAL Standardbrawl LEGAL Brawl NOT LEGAL Alchemy NOT LEGAL Pauper Commander LEGAL Duel NOT LEGAL Oldschool NOT LEGAL Premodern NOT LEGAL Predh Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card
If supply seems short and event decks win with new tech, sealed value often rises
And despite the abundance of theft-based effects in Magic , players psychologically hate having their game plan disrupted this way more than anything Ive seen
If you believe price manipulation through highly-marketable sales is a "conspiracy theory", I'll direct you to a video by Karl Jobst on the recent spike in video game sales
This means players will want a deck filled with instants, along with cards to discard them and protection for Chun-Li