Its an equivalent exchange you and your opponent go down 1 mana
(This creature cant be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.) First, a few general words about True-Name Nemesis before we take another look at the Protection ability
While this card likely wont see play because its an unInkable, theoretically its an interesting card for aggro decks that could benefit from having low cost characters returned to the hand to be played again
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The worst is when you turn deck manipulation tricks against them: Brainstorm back the best two cards you can't get rid of, then use a Polluted Delta to shuffle them back in the deck
This fit perfectly with the modern and sleek style of cards from this period