That's not that unique of an attribute, but he can also gain two lore every time he challenges , making for an aggressive one-two punch the moment he's played
It is usually only seen in more graveyard-centric strategies, but if you decide to lean in that direction, youll be hard pressed to find a better choice
There are plenty of games where they come at you too strong and fast for the Orb to make any difference and would have been much better as anything else however in any game that is at all close the Orb will make a turn or twos difference and swing the game in its controller's favour
Having an instant-speed commander in the command zone is quite nice for a mono-blue deck, and you dont even need to have all that many Moonfolk in your deck to take advantage of that ability
Suddenly, your Shocks are dealing 4 damage instead of 2, and so on
How to knock out Pokmon in the TCG When a Pokmon has received at least as much damage as its total HP, it is knocked out