For example, if there are two +1/+1 counters on Aerith Gainsborough and it gets three -1/-1 counters, you'll put two +1/+1 counters on each legendary creature you control when Aerith Gainsborough's third ability resolves.
Going Second and Modifying This Deck Returning to our initial scenario about resolving Pellina successfully, if youre going second youll want to eliminate as many of your opponents cards as possible or at least threaten to do so to force your opponent to act
There are lots of different ways to get creatures into your graveyard perhaps youll place them there from your deck with a card like Entomb, discard them from your hand with spells like Faithless Looting, sacrifice them through an outlet like Ashnods Altar, or simply allow them to die over the course of normal gameplay
Wizards sometimes goes a little (or a lot) overboard, hence why you can find some five-line abilites, and even some six-lines abilities (although most of those are on planeswalkers with more room because only two abilities
I imagine the info above will help to solve some mysteries, but thats about all the time I have for the moment
: For each color among permanents you control, add one mana of that color