Play this turn 4, then turn 5 you can pay up to 10 life with enough black mana
The expansive menu gives the player complete control over everything from the number of packs the player can hold to skipping past valuable cards
Synchro Deflector prevents the destruction of a Synchro when attacked, destroying the attacker instead Synchro Blast Wave destroys an opposing monster while the player controls a Synchro, granting an opportunity to destroy overwhelming monsters or attack unopposed Mystical Space Typhoon destroys one spell or trap card, potentially protecting a Synchro from immediate destruction Are Synchro of Unitys fusions proving too complex or difficult to pull off
While bad Impulse isn't exciting as a card it is rather more interesting in Boros which lacks this kind of dig effect
And Mega Sceptile-EX turns out to be really awesome, because it's a really inexpensive energy acceleration attack for Grass type, which is a type that's lacking in good energy acceleration
You get it at prices that are difficult to deny