His second ability is very niche and won't really ever be relevant, but in the pirate deck, as a 5/4 for 5 with Rush and the ability to ready himself, he'll be solid
Play continues clockwise, regardless of how many players there are
Summary Shift mechanics, when supported by the right cards, let you bring Floodborn characters into play early and safely

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Her "Mechanically Savvy" ability lets Illumineers play Inventor cards for 1 less ink, a pretty valuable ability given how many inventors are in this deck
His 4 Strength, 5 Willpower stats are decent for Challenging (or being Challenged!), and he also has 1 point of Lore for Questing