I've also focused on cheap protection for Cloud like Loran's Escape, and something that nobody really talks about is Green's "draw cards equal to power" which is bananas here like Hunter's Insight which is easily a 3 mana draw 7+, I find it kinda silly that all the precon guides are focusing on more expensive and less efficient draw options like Sram, Senior Edificer or even Sword of Fire and Ice when you can just out-value all of that with cards that are less than a dollar
Are you looking for a trio of boosters to draft with friends
Each deck would be built around that keyword, introducing a commander that cared about it in some way and some new cards with it
The resulting card has seen play at all levels and adds a fascinating dimension to play
This card also has two abilities, the first of which is Victor's Reward, which gives you one lore whenever a Floodborn creature you control banishes another character
These became must-have cards in Commander where the few mana rocks that cost less than 3 were a premium