You also get at least two Rare or higher cards
I get the idea is to build out your deck over time and these are the easiest place to start, but these cards are too important to leave out
There aren't a lot of good answers to four-Willpower characters though, so in a lot of cases Don Karnage can run away with a game all on his own
Jafar seems to return Illusion characters to hand when theyre banished on an opponents turn
18 Treasure Mountain Card 222/2 04 EN.6, Steel Ink Treasure Mountain is an amazing location card in play, although it costs five ink to put on the table
They can be played alongside high-cost cards in order to spend your extra ink and develop your board, they can get buffed by a Support character like Rolly and become a cheap way to trade up into bigger threats, and Lucky can discover them when you use his ability Good as New, making them more valuable in your deck than in your hand