A successful tri-color MTG deck also requires strong win conditions or cards to help you win the game
Including these symbols adds an authentic touch to your homemade cards
Land cards may appear from other FINAL FANTASY games

Scientists Aang's Journey Absorb Vis Abzan Monument Academy Rector Aerial Surveyor Agency Outfitter Ainok Guide Ajani's Aid Alabaster Host Intercessor Alpine Guide Alpine Houndmaster Altar of Bone Ambitious Farmhand Amrou Scout Analyze the Pollen Anchor to Reality Ancient Excavation Angel of the Ruins Angel's Herald Angrath's Fury Arachnus Spinner Archaeomancer's Map Archdruid's Charm Archmage Ascension Arena Rector Arid Mesa Armillary Sphere Artificer's Intuition Ash Barrens Ashiok's Forerunner Asmoranomardicadaistinaculdacar Assembly Hall Atalan Jackal Attune with Aether Auratouched Mage Aurochs Herd Avarax Axgard Armory Ayara's Oathsworn Bad River Balamb T-Rexaur Bant Panorama Basri's Aegis Battalion Foot Soldier Battle Plan Beamsaw Prospector Beanstalk Giant Beanstalk Giant Bebop, Warthog Warrior Bedhead Beastie Begin the Invasion Behemoth's Herald Behold My Grandeur Behold the Beyond Beneath the Sands Beseech the Mirror Beseech the Queen Bifurcate Bilbo, Birthday Celebrant Binding the Old Gods Bioengineered Future Biomechan Engineer Biotech Specialist Birthing Pod Bitterheart Witch Bitterthorn, Nissa's Animus Black Chocobo Blighted Woodland Blightspeaker Blood Speaker

Best SAR Cards by Set Scarlet & Violet Era The SV era is where SAR became the default top-tier chase, and every mainline set from SV1 onward has shipped with 4-8 SARs
Crypt Incursion Crypt Incursion can be dicey since it relies on your opponents having creatures in the graveyard, but you only need to hit three or four creatures for this black instant to be a worthwhile investment, plus you get some incidental graveyard hate