Jund is probably the color identity where youll sacrifice lands the most, allowing you to use its ability when it enters, too
The deck contains multiple ways to create tokens, which give you both bodies to pay for crew abilities, or they can be used for blocking your opponents' creatures
For players who care more about mechanics over artwork, this wont detract too much from the experience
It also shifted the way players approached deck building since its release
Include enough cheap interaction and ramp to smooth the curve and reliably cast your commander on time
Tarkir: Dragonstorm isnt just for collectors drooling over sweet foils (though trust us, theres plenty of that too), its for playersCommander fans, Draft lovers, Standard devotees, and even casual kitchen-table slingerswho want to unleash dragon-fueled chaos on their opponents