It is nice as a never dead mode and ensures the card is very playable in control
Creatures (15) Planeswalkers (5) Lands (22) Spells (18) Another problem on top of that, as we can see in the above decklist, is that so many slots are spoken for because you need ways to actually make energy to fuel the Marvel with
The only downside of it is drawing one in later stages where mana denial/taxing isnt relevant anymore, which I think is the main reason the card doesnt see more play
But I need to talk specifically about the 1997 Fifth Edition
Tempt with Mayhem isnt the kind of card Im usually super high on, because its very chaotic
Unfortunately, not many other Pokmon in this set made a splash, but cards like Area Zero Underdepths and Crispin are phenomenal pieces of utility and consistency that are present in a wide variety of decks in the format