After all, when your turn one play doesnt pan out, you always have the out to lock down many decks with Blood Moon
The deck additionally features a number of powerful removal spells and exile effects to keep your opponents' strongest threats at bay, as well as a handful of powerful artifacts and enchantments that buff your army and provide a ton of value through abilities that give your army double strike, lifelink, anthem effects, etc
These Job Select cards include White Mages Staff, an Artifact Equipment card costing one white and one mana of any color, which spawns a 1/1 Hero and attaches itself automatically, giving them +1/+1, the Cleric subtype, and giving the owner 1 life when they attack
Whenever you pitch a creature, this card lets you pay extra to create a 4/4 zombie copy of it, turning what would normally be a cost into free value
Card Name Type Ongoing Scheme Rarity Common rules Text (An ongoing scheme remains face up until it's abandoned.) At the beginning of combat on your turn, up to one target creature gets +2/+2 and gains vigilance until end of turn
Theres an argument that the card is worth the ink with just the Lore gain ability