200 damage took down anything, but the price was a Fire, a Lightning, and a Water Energy and you had to discard 1 of each in the process
In general, I see interaction fall into two sub-categories: offensive and defensive
Thats not all it does, though, so to find out more, lets look at a version with more reminder text
Expect the next season of Magic to revolve around furiously flipping the time back and forth which should be particularly entertaining for players who stocked up on inexpensive cantrip spells from Adventures in the Forgotten Realms
The Four is just something different (and good quality), and the Dragon hide is the best for long term protection
The Commander Bracket system is mostly working well, and people are having fun