In-Game MTG Arena is turn-based, so once a player finishes their move, the other player is allowed to place a card down
Can we crack the code
these colors contain the most potent enablers and payoffs for the archetype (there arent really any green Young Pyromancers or white Treasure Cruises, for example)
I was excited for them to represent "dungeons," being things you (the villain) play that your opponent (the hero) must deal with
Star Wars is clearly sci-fi, but has many strong fantasy elements as well
Making 2/2 tokens with vigilance at a rate of one token for three mana, two tokens for four mana, three tokens for five mana, etc is honestly quite good, allowing you play both offense and defense as well as put a bunch of material in play as the game goes on