All the Ancient Dragons are good, but I love the upside of never having to worry about mana again
Being able to get an emblem after self-milling is a neat new way to do it, and in the right deck, this is easy to achieve
As the name implies, it's great for control decks, as all artifacts, instants, and sorceries are taxed for one extra mana
Skipping Combat Cards Combat-skipping cards are very similar to fog effects in that both cards revolve around denying your opponent a turns worth of combat damage, except the ability to make them skip their combat prevents them from ever attacking
If you pair with one of the food colors it might do a little more work, but it still seems really hard to build around this The base form of this card is mediocre, but if you can just get it to do 3 damage youre talking about premium removal
Rather than rewarding you as the mill player, it punishes your opponents for taking their game actions