Synergy Clusters Here I want to briefly touch on synergies that arent quite an archetype
Play proceeds from there, with each player generating ink, playing cards using that ink, taking other actions, and then passing the turn to the other player
This may be another wink at the cEDH community, but I'm also rewarding the originality of this design and how it entangles with the set's mechanic
She turns them into doubles of her power and won't need long to break into her with enough landfall for a 20 damage win in Five Color or Commander Damage win in those formats too
Ifrit, Laughing Mad) Kuja, Genome Sorcerer Jenova, Ancient Calamity Jenova is absolutely busted but does have a bit of play to it
Countless elements from the games are here to weave together your own stories